If you just type "warrior" in Midjourney, you get a generic warrior. But if you type "low-angle cowboy shot of a cyberpunk samurai, 85mm lens, shallow depth of field, neon reflections flickering across her face"? Suddenly it looks like a scene from a movie.

What's the difference? It's not computing power—it's precision in language.

Models like Midjourney v6, Sora, and Veo don't just parse subjects—they understand cinematic grammar. They recognize cinematography terms that have evolved over 100+ years. When you know these terms, your prompts become dramatically different.

I used to just write "cool angle" and kept getting similar results every time. Once I started using cinematography terminology, I got much closer to what I was envisioning.


Split comparison: left showing generic "warrior" prompt result (flat, boring angle), right showing "low-angle cowboy shot cyberpunk samurai 85mm lens" result (dramatic, cinematic), before/after demonstration, prompt engineering impact


Part 1: Shot Types (How Much of the Frame the Subject Occupies)

Extreme Wide Shot (ELS)

The subject appears very small while the environment dominates. Used for world-building or showing scale.

Prompt example:
ELS of a lone archaeologist approaching a pyramid on Mars, 
dust storm on horizon, subject is thumbnail-sized silhouette 
against epic rust-colored sky, cinematic establishing shot --ar 16:9

Technical tip: 14-24mm ultra-wide lens, deep focus (f/8-f/11), 16:9 or wider aspect ratio


Long Shot (LS) vs Full Shot (FS)

Long Shot: Full body visible with significant background. For placing characters within their environment.

LS of a wizard atop a castle tower, full body visible, 
storm clouds swirling behind, balances character presence with epic scale --ar 2:3

Full Shot: Head to toe fills the frame. Essential for character design sheets.

FS of a Victorian vampire hunter, standing pose, 
every detail of leather coat and silver weaponry visible, 
character design sheet --ar 2:3

When designing characters for games or animation, you must use "full shot". Otherwise feet get cut off or proportions come out weird.


Three-panel comparison showing same fantasy knight: ELS (tiny figure in vast landscape), LS (full body with castle background), FS (head to toe filling frame), shot type demonstration, labeled examples


Medium Distance Shots

Shot TypeFramingPurpose
Medium Long Shot (MLS)Above the kneesCapturing body language during dialogue
Cowboy ShotMid-thigh upEmphasizing weapons, tools, hand gestures
Medium Shot (MS)Waist upCorporate portraits, standard dialogue scenes
Cowboy shot example:
Cowboy shot of a mecha pilot gripping throttle controls, 
HUD visible in background, mid-thigh framing emphasizes gauntlets --ar 2:3

The Cowboy Shot got its name from Western films where they framed characters down to mid-thigh to show their holsters. Great for emphasizing weapons or tools.


Close-Up Territory

Shot TypeFramingEmotional Intensity
Medium Close-Up (MCU)Chest upReactions
Close-Up (CU)Face and neckIntimacy
Extreme Close-Up (ECU)Single eye, lips, detailsMaximum focus
ECU example:
ECU of a dragon's eye with vertical slit pupil, 
scales around eyelid, reflection of approaching hero, 
macro photography detail --ar 1:1

Important: When using ECU, you need to specify "macro photography" or macro lens (100mm+). Otherwise the AI will just make a blurry crop.


Emotional intensity scale showing same actress: MCU (chest up, subtle reaction), CU (face only, clear emotion), ECU (single eye with tear, maximum intensity), progressive close-up demonstration


Part 2: Camera Angles (The Psychology of Emotion)

Angles determine how the audience feels about the subject. They're a powerful tool for manipulating emotions even without context.

Low Angle vs High Angle

Low Angle: Camera looks up at the subject from below. Power, dominance, heroism, intimidation.

Low angle shot of a queen addressing her army, 
camera at ground level, silhouette against sunrise, 
24mm lens exaggerates stature, inspiring and formidable --ar 2:3

High Angle: Looking down from above. Vulnerability, submission, isolation.

High angle shot of a lost dog in Times Square, 
subject appears small and overwhelmed, 
overhead perspective captures crowds parting around it --ar 4:5

When I want a character to look impressive, I almost always use low angle. Conversely, when I want them to look pitiful or weak, I use high angle. Just knowing this makes a huge difference in the mood.


Power dynamics demonstration: same CEO character shown in low angle (powerful, dominant, shot from below), eye level (neutral), high angle (vulnerable, diminished, shot from above), psychological impact comparison


Extreme Perspectives

AngleDescriptionEffect
Ground LevelA few inches off the floorExaggerated scale
Hip LevelHip heightDynamic movement (skateboarding, swordplay)
Bird's Eye View90-degree vertical overheadPatterns and geometric composition
Aerial ShotHigh but not vertical (drone feel)Vast environments
Bird's Eye example:
Bird's-eye view directly overhead of a circular crop circle, 
geometric precision, tiny investigator at center, alien mystery --ar 1:1

Dutch Angle

A shot where the camera is tilted on its axis so the horizon appears diagonal. Creates subconscious discomfort, instability, and tension.

Dutch angle shot of a conspiracy theorist in cluttered basement, 
30-degree tilt, papers sliding off desk, unsettling paranoia --ar 4:5

Tip: Specifying the tilt angle makes it more precise (15°, 30°, 45°). 15 degrees for subtle unease, 45 degrees for extreme chaos.

When going for horror, thriller, or crime vibes, adding a dutch angle definitely changes the mood. But overuse it and things get dizzy, so use it sparingly.


Dutch angle demonstration: thriller scene with 30-degree tilt, detective in dark alley, tilted horizon creating unease, noir lighting, psychological tension visualization


Part 3: Camera Movement (For Video Generation)

These are terms you need when using video generation AI like Sora, Veo, or Kling. They're also useful for adding dynamic feels to still images.

Basic Movements: Pan & Tilt

MovementDirectionPurpose
PanHorizontal (left↔right)Revealing information, following action
TiltVertical (up↔down)Revealing scale, guiding the eye
Pan example:
Slow pan right across ancient library, camera fixed on pedestal, 
revealing towering shelves of scrolls, dust particles catching light, 
4-second duration --ar 16:9

Dolly Zoom

A technique where the camera moves while simultaneously zooming in the opposite direction. It creates a disorienting scale-shift effect where the background suddenly compresses or expands. Made famous by Hitchcock's "Vertigo."

Dolly zoom in on astronaut seeing Earth from space station viewport, 
background stars compress, emotional weight of realization, 2-second effect --ar 4:5

Camera movement diagram showing 6 basic movements: Pan (horizontal arrow), Tilt (vertical arrow), Push In (forward arrow), Pull Out (backward arrow), Truck (lateral arrow), Crane (vertical lift), motion graphics style, educational reference


Spatial Movement: Push, Pull, Truck

MovementDirectionEmotional Effect
Push InCamera advances toward subjectIntensifying emotion, building tension
Pull OutCamera retreatsRevealing context, isolation
TruckLateral movement (parallel to subject)Tracking action, parallax
Pull Out example:
Pull out from crying child to reveal entire empty playground, 
isolation emphasized, context builds sadness --ar 16:9

Advanced Techniques

TechniqueDescription
360° RotationOrbiting around the subject
POV (Point of View)First-person view through character's eyes
Crane ShotVertical up or down movement
HandheldSlight shakiness as if hand-held
Whip PanLightning-fast pan with motion blur
POV example:
POV shot of rock climber reaching for next hold, 
hands visible, vertigo-inducing drop below, 
helmet cam perspective, slight head movement --ar 16:9
Handheld example:
Handheld footage of journalist running through protest, 
slight camera shake, documentary realism, urgent and immersive --ar 16:9

Handheld is great for documentaries or urgent scenes when you want realism. Even for still images, adding "slight motion blur, handheld feel" makes it less pristine and more dynamic.


Advanced camera movement showcase: 4-panel showing 360 rotation (subject in center with circular arrow), POV climbing (hands reaching up), crane shot (vertical movement arrow), handheld (shaky frame edges), technique demonstration


Practical Prompt Combinations

Here are combinations I use frequently.

Heroic Character

low angle cowboy shot, 24mm wide lens, dramatic rim lighting, 
heroic pose, cape flowing, sunset sky --ar 2:3

Intimate Emotional Scene

MCU, eye level, 85mm lens, shallow depth of field, 
soft window light, subtle emotion, intimate moment --ar 4:5

Thriller/Horror Atmosphere

dutch angle 25 degrees, high contrast lighting, 
close-up, deep shadows, unsettling atmosphere --ar 4:5

World-Building (Establishing)

ELS aerial shot, drone perspective, golden hour, 
epic fantasy landscape, tiny travelers on road, 
cinematic establishing shot --ar 21:9

Action Scene

hip level tracking shot, motion blur, 
dynamic pose mid-action, 16mm wide angle, 
high shutter speed freeze --ar 16:9

Prompt combination cheat sheet: 5 cards showing "Heroic" (low angle + wide lens), "Intimate" (MCU + 85mm), "Thriller" (dutch + high contrast), "Epic" (ELS + aerial), "Action" (hip level + motion blur), quick reference design, practical guide layout


Lens Recommendations Summary

LensFocal LengthUse Case
Ultra Wide14-24mmELS, world-building, exaggerated perspective
Wide24-35mmLS, balancing environment + character
Normal50mmNatural perspective, documentary
Portrait85mmPortraits, emotional scenes, bokeh
Telephoto135mm+Compressed background, subject isolation
Macro100mm+ECU, details

Conclusion

"Image generation" and "frame direction" are different things.

Every prompt is a storyboard, every term is a director's note. When you know cinematography terminology, you're not just "generating" with AI—you're collaborating like a cinematographer.

Subject matters. Lighting matters. But where and how you place the virtual camera determines what the audience will feel.

Start by memorizing just a few and expand from there. I still can't remember all of them and look things up when I need to.