You know that feeling when you're writing a prompt and thinking "I want it to look like it's shot from this angle..." but can't find the words to explain it? That frustration when you can picture it in your head but can't think of the English term.

When I first started, I didn't know how to describe "a shot looking down from above," so I just wrote something like "looking down from above" and got weird results. Turns out if you write "high angle" or "bird's eye view," the AI understands much better.

I came across this terminology guide compiled by Sinaida Cooper and thought "oh, so these are the words I needed!" so I translated it. Since these are based on cinematography terms, tools like Midjourney, Flux, and DALL-E recognize them well.


Grid showing 6 different camera angles of same female subject: eye level, high angle, low angle, dutch angle, overhead, and worm's eye view, labeled examples, cinematography reference style, clean white background


1. Camera Height (Vertical Position)

These terms determine where the camera sits on the Y-axis.

EnglishKoreanDescription
high angle하이 앵글Looking down from above. Makes the subject appear smaller or weaker
low angle로우 앵글Looking up from below. Makes the subject appear grand and dominant
eye level아이 레벨At eye height. The most natural and neutral perspective
chest level체스트 레벨At chest height. Slightly lower than eye level. Creates an intimate feel
ground level그라운드 레벨Almost touching the ground
worm's eye view웜즈 아이 뷰Extremely low perspective. Exaggerated sense of scale
overhead / top-down오버헤드 / 탑다운Looking down from directly above the subject at 90 degrees

From my experience, low angle works best. When you want to make a character look cool, adding this makes a real difference. Conversely, high angle is great for creating a cute or vulnerable feeling.


Comparison of same warrior character in three heights: high angle (looking small/vulnerable), eye level (neutral), low angle (heroic/powerful), dramatic lighting, labeled cinematography demonstration


2. Camera Distance / Framing

This determines how much of the subject fits in the frame. Without knowing these, it's hard to get the composition you want.

EnglishKoreanDescription
extreme close-up (ECU)익스트림 클로즈업Only eyes, lips, or texture details visible
close-up (CU)클로즈업Head and neck
medium close-up (MCU)미디엄 클로즈업Shoulders to head
medium shot (MS)미디엄 샷Above the waist
medium wide shot (MWS)미디엄 와이드 샷Above the knees
wide shot (WS)와이드 샷Full body
long shot롱 샷Subject appears small in frame
extreme long shot (ELS)익스트림 롱 샷Environment-focused, subject very small
establishing shot이스타블리싱 샷For setting space and context. Buildings, cityscapes, etc.

For character illustrations, I use medium shot or medium close-up the most. You can see the expression and the outfit to some extent, so it's good value. If you want to show the full body, you need to use wide shot, but then you lose some facial detail.


Visual scale showing framing distances from ECU to ELS, same person shown in 7 different framings, from extreme close-up of eye to tiny figure in landscape, labeled diagram, educational photography reference


3. Camera Direction / Angle

This indicates how the lens rotates or aims.

EnglishKoreanDescription
straight-on정면Neutral front view
three-quarter angle쓰리쿼터 앵글45 degrees from front. Most commonly used angle for portraits
profile / side-view프로필 / 사이드뷰90-degree side view
back-view / rear angle백뷰Shot from behind
dutch angle / tilt더치 앵글Tilted horizon line. Expresses tension or unease

Three-quarter angle is truly versatile. It looks the most natural and three-dimensional for portraits and character illustrations. Straight-on gives an ID photo feel, and profile creates a silhouette effect, so use them according to the situation.

Dutch angle is great for horror or thriller vibes, but overusing it makes things look dizzy, so use it in moderation.


Same portrait shown in 4 orientations: straight-on (passport style), three-quarter angle (classic portrait), profile (silhouette), dutch angle (tilted, tense), labeled comparison, portrait photography demonstration


4. Camera Position Relative to Subject

This represents the spatial relationship between camera and subject.

EnglishKoreanDescription
over-the-shoulder (OTS)오버더숄더Looking at one character over another's shoulder
point-of-view (POV)1인칭 시점As if seeing through the character's eyes
reverse angle리버스 앵글Opposite side of OTS
back-to-camera백투카메라Character has their back to the camera
frontal symmetrical shot정면 대칭 샷Center-aligned, Kubrick-style

POV is great for game art or creating immersive scenes. Writing something like "POV, reaching out hand toward viewer" really gives that first-person feel.

These terms tell the model where the camera is positioned in the scene.

EnglishKoreanDescription
front-facing정면Centered in front of the subject
off-axis left/right오프 액시스Slightly left/right of the subject
high vantage point하이 밴티지 포인트Camera elevated, looking down
balcony-level viewpoint발코니 레벨Looking down from mid-height
rooftop vantage루프탑 밴티지Very high but not top-down
close foreground placement클로즈 포그라운드Foreground object right in front of camera
distant observation point디스턴트 옵저베이션Perspective of observing from far away

Close foreground placement is effective for creating depth. Placing something blurry in the foreground with the main subject behind really brings out the three-dimensionality.


7. Camera Movement (For Still Images)

Even in still images, the direction of movement affects perspective. Useful for creating dynamic effects.

EnglishKoreanDescription
push-in푸쉬인Feeling of camera advancing forward
pull-back풀백Feeling of camera retreating
lateral tracking래터럴 트래킹Horizontal movement
arc shot아크 샷Feeling of circling around the subject
tilt-up / tilt-down틸트업 / 틸트다운Lens rotating up/down
handheld wobble핸드헬드 워블Subtle shake, documentary feel

I sometimes use handheld wobble for a realistic photo feel. A slight shake can actually look more real than something perfectly stable.